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Discrete Break Up Quotes & Sayings

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Top Discrete Break Up Quotes

Discrete Break Up Quotes By Dan Ariely

[D]ivision of labor, in my mind, is one of the dangers of work-based technology. Modern IT infrastructure allows us to break projects into very small, discrete parts and assign each person to do only one of the many parts. In so doing, companies run the risk of taking away employees' sense of the big picture, purpose, and sense of completion. — Dan Ariely

Discrete Break Up Quotes By Adam Haslett

What I have always found most comforting about these forms is the trace of hope I get as I'm filling them out. How they break your life down into such tidy realms, making each seem tractable, because discrete, in a way they never are beyond the white noise of the waiting room. You get that fleeting sense that you're on the verge of being understood, truly and fully, and for the first time, if you could just get it all down in black and white before the receptionist calls your name. — Adam Haslett

Discrete Break Up Quotes By Chris Kraus

Study's good, because it microcosms everything - if you understand everything within the walls of what you study you can identify other walls too, other areas of study. Everything's separate and discrete and there is no macrocosm, really. When there are no walls there is no study, only chaos. And so you break it down. — Chris Kraus

Discrete Break Up Quotes By Peter Sims

The key is to take a larger project or goal and break it down into smaller problems to be solved, constraining the scope of work to solving a key problem, and then another key problem.
This strategy, of breaking a project down into discrete, relatively small problems to be resolved, is what Bing Gordon, a cofounder and the former chief creative officer of the video game company Electronic Arts, calls smallifying. Now a partner at the venture capital firm Kleiner Perkins, Gordon has deep experience leading and working with software development teams. He's also currently on the board of directors of Amazon and Zynga. At Electronic Arts, Gordon found that when software teams worked on longer-term projects, they were inefficient and took unnecessary paths. However, when job tasks were broken down into particular problems to be solved, which were manageable and could be tackled within one or two weeks, developers were more creative and effective. — Peter Sims