Quotes & Sayings About Interactive Design
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Top Interactive Design Quotes
Steve Jobs did not start started Apple as a scam. But he understood early on the power of marketing. The idea of the computer as a bicycle for the human mind - I think that was something he believed. He believed in making people comfortable with these machines, which is why he spent so much time thinking about how to design them a certain way, how to make them so user-friendly and interactive, and why he spent so much time studying the Zeitgeist. — Alex Gibney
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore. — Jane Jensen
Developing and implementing IT governance design effectiveness and efficiency can be a multidirectional, interactive, iterative, and adaptive process. — Robert E. Davis
It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience's role in it will be. — Edwin Schlossberg
Learning to program has no more to do with designing interactive software than learning to touch type has to do with writing poetry — Ted Nelson
Ask one question: Would a Millennial (anyone born between 1980 and 2000) look forward to working here?
Try this exercise. Take a group of people into a large, open room with tackable wall surfaces or whiteboards. Give them large sheets of paper, sticky notes, markers, and tape. Ask them to create a concept for a work environment (don't say "office") using the following words: high-energy, collaborative, healthy, productive, engaging, innovative, interactive, high-tech, and regenerating. — Rex Miller Sr.
An interactive debugger is an outstanding example of what is not needed - it encourages trial-and-error hacking rather than systematic design, and also hides marginal people barely qualified for precision programming. — Harlan Mills
What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that. — Paul W. S. Anderson