Jeff Grubb Quotes & Sayings
Enjoy the top 20 famous quotes, sayings and quotations by Jeff Grubb.
Famous Quotes By Jeff Grubb
The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party. — Jeff Grubb
Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together. — Jeff Grubb
The brew was military style "A" - freshly made and scalding, suitable for pouring down on peasants attacking the family castle. — Jeff Grubb
The young man had lost his mentor, his home, and his brother, all because of the actions of a single night. — Jeff Grubb
Propaganda is a weapon that the Confederacy wields best, and wields heaviest. It is their hammer. And when all you have is a hammer, then everything looks like a nail. — Jeff Grubb
Back when we started this at the tail end of 'Eye of the North,' Ree Soesbee and I worked out 250 years of timeline between the end of 'Eye of the North' and the beginning of 'Guild Wars 2.' — Jeff Grubb
I must admit that I feel that the best form of government is benevolent despotism. — Jeff Grubb
In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it. — Jeff Grubb
It was the night before the end of the world. — Jeff Grubb
Size matters not. Inertia, however, is a pain in the butt."
-Mander Zuma — Jeff Grubb
What is he like?" asked Khadgar, his voice almost pleading.
"Like everyone else, I suppose." said Moroes. "Has his druthers. Has his moods. Good days and bad. Like everybody else."
"puts his pants on one leg at a time," said Khadgar, sighing.
"No. He levitates into them," said Moroes. — Jeff Grubb
Did you Voice her?" asked Reen. " 'Voice' her?" replied Mander, looking perplexed. "You know. Voice her. Jedi Hoodoo. Mind tricks." She made a theatrical wave of her hand. "Tell her You want to let us land on the planet or something like that. And then she agrees and we go off." "Did Toro tell you we can do that?" asked Mander. "I saw it in the holofilms," said Reen. — Jeff Grubb
In the original 'Guild Wars,' one of the big conflicts was the humans versus the charr. The humans and charr are both playable races in 'Guild Wars 2,' and they are on the same side, more or less. They don't hate each other. — Jeff Grubb
You can either plan to be eternally vigilant and ready, eschewing life as we know it, or be willing to enjoy life and pay the price. — Jeff Grubb
Tyria's a big world. We get a grand tour in 'Ghosts of Ascalon.' We're in Divinity's Reach, we're in Lion's Arch, we're in Ebonhawke, we're in the Dragon's Land, we're in Ascalon. We're basically hitting a lot of the major human and charr locations. — Jeff Grubb
He liked order and precision, and his crew knew it. He had hand-picked each and every one of them, and he'd never sailed with a finer group of men. Not that he would ever say it out loud, but they knew it. — Jeff Grubb
One of the turning points in the look of the Guardian is when we decided Logan Thackeray would be a Guardian as opposed to a Warrior. Logan's own protective nature and the fact that the humans have been knocked back into defensive positions informed a lot of what the Guardian became. — Jeff Grubb
'Guild Wars 2' is a wider world in that we have a lot of different mechanics available for storytelling. We have our personal story, the story of you, which is tailored for your character. You answer some basic questions; you make some decisions early on, and that follows through. — Jeff Grubb