Wuzzle Quotes & Sayings
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Top Wuzzle Quotes

Active writing should not involve saying things you already understand and know, but instead let you think new things. — Eric Hayot

I think for kids it's the most important part of the game. You have to be able to skate forward and backward, stop and start, go from side to side. Those are the basics of the game. — Bobby Hull

I'd really rather that nobody had a gun, and then nobody would have to worry about it. That would be more my theory. In America, there's this knee-jerk response that more walls and more guns make people safer, and I'm entirely suspect of that way of thinking. — Ethan Hawke

It's not fair!" Sunny wailed. "Why do you get to stay? Why can't I stay, if you can?"
I had to swallow hard. "That wouldn't be fair, would it? But I don't get to stay, Sunny. I have to go, too. And soon. Maybe we'll leave together." Perhaps she'd be happier if she thought I was going to the Dolphins with her. By the time she knew otherwise, Sunny would have a different host with different emotions and no tie to this human beside me. Maybe. Anyway, it would be too late. "I have to go, Sunny, just like you. I have to give my body back, too."
And then, flat and hard from right behind us, Ian's voice broke through the quiet like the crack of a whip.
"What? — Stephenie Meyer

To mention a loved object, a person, or a place to someone else is to invest that object with reality. — Anne Morrow Lindbergh

I like the present. I'm always interested in new ideas, and what's happening. I'm not nostalgic. — Douglas Coupland

Corbyn was not elected by the parliamentary party but by people who have the luxury of sounding off without the responsibility of answering for it. Corbyn represents the idiocy of direct democracy, and the culture of resentment that takes advantage of it. — Roger Scruton

I'd laboured over it a long while, and labour brings a thing near the heart's core. — Mary Webb

You don't think about anything because you just try to playevery game, every point. If you get some chance, you try to take this chance. — Nikolay Davydenko

She was having fun, but her fun emerged from misery. Fun isn't pleasure, it turns out. Fun is the feeling of finding something new in a familiar situation. Fun almost demands boredom: you need the sense that nothing good could possibly arise from an experience in order for the experience of finding something there to smolder with the hot pleasure of surprise. Likewise, — Ian Bogost

Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design. — Nathan Shedroff