Video Game Character Quotes & Sayings
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Top Video Game Character Quotes

One time I considered making a video game about my life where people control a character called 'Zach Braff' and run around being awesome. Then I realized that getting to pretend to be me would be like shooting up heroin for anyone who played it, and I don't want that on my conscience. — Zach Braff

The nice thing about a video game is that you can explore the dimensions of a character so much more deeply than you can in a television show or even in a movie. — Kevin Conroy

I am a huge comic book nerd and video game nerd, so to get to actually play one of those characters would be off the chain. It would be amazing. — Zachary Levi

Chemicals are available for all classes, poor, average and rich, so far I'm average class and I have the chance and the guds to drink chemical for 1.89$. — Deyth Banger

I'm a video game fan, and I always thought it would be cool to be able to control a character. — Shia Labeouf

The dimensions of video game characters, even when they're scanned from real people, are beefed up with exaggerated proportions in games like Def Jam: Fight for NY to give them more pop. — Cliff Bleszinski

So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters. — Uwe Boll

I had always wanted to lend my voice to a character. I did a voice for this video game, called 'Fallout 3,' and that was really fun. — Odette Annable

We are living in a post-fictional era. Fictional governments are accepted without comment, and we can sit in a mosque and have a debate about the fictional port a fictional character consumes in a video game, with every gravity we would accord something quite real. — G. Willow Wilson

Dangerousness A fairly common perception is that people with mental illness are disproportionately involved in violent crime. This is true in one respect but not in another. A small subset of people with mental illness, those who are actively experiencing serious psychotic symptoms, are more violent than the general population. Research suggests several factors associated with this group's violent behavior, including drug and alcohol abuse, noncompliance with medication requirements, and biological or biochemical disorders.[8] In general, however, "violent and criminal acts directly attributable to mental illness account for a very small proportion of all such acts in the United States. Most persons with mental illness are not criminals, and of those who are, most are not violent." [9] — Gary Cordner

The best way to inspire people to superior performance is to convince them by everything you do and by your everyday attitude that you are wholeheartedly supporting them. — Harold S. Geneen

Erre es korakas, Blinkey!" Dionysus cursed. "I will have your soul!"
"Um, he's a video game character," I said. — Rick Riordan

HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn't "count", only the linear path of the final victorious version of the character is considered "real". Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game. — Andrew Hussie

For me, personally, I'm more comfortable with what I would call third-person entertainment, meaning watching a character that's explicitly not me and experiencing something through a character's eyes, than what I would call first-person entertainment, which is a video game in which I am the character. — John Landgraf

To most observers, innovation is a solitary process that requires creativity and genius, perhaps even greatness. It can't, in their view, be managed or predicted, just hoped for and, perhaps, facilitated. But for me innovation was and still is more than that. It was a battle in the marketplace between innovators or attackers trying to make money by changing the order of things, and defenders protecting their cash flow. — Richard J. Foster

You must aim high, not in what you are going to do at some future date, but in what you are going to make yourself do to-day. Otherwise, working is just a waste of time. — Edgar Degas

Playing a character in a video game is different to other performances because your character can't lead the audience of players in one direction. — Andy Serkis

I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me. — Tom Bissell

My video game character is a bit better looking than me, actually. I don't think he has to worry about his hair getting messed up. — Lleyton Hewitt

Dionysus snorted. "Oh, I didn't want you particularly. Any of you silly heroes would do. That Annie girl - " "Annabeth." "The point is," he said, "I pulled you into party time to deliver a warning. We are in danger." "Gee," I said. "Never would've figured that out. Thanks." He glared at me and momentarily forgot his game. Pac-Man got eaten by the red ghost dude. "Erre es korakas, Blinky!" Dionysus cursed. "I will have your soul!" "Um, he's a video game character," I said. "That's no excuse! And you're ruining my game, Jorgenson!" "Jackson." "Whichever! — Rick Riordan

If my mom says women are not property how come I want to belong to someone? — Sarah Tregay

She looked like a character from a video game. One of those improbably busty, impossibly well-armed superchicks who could do acrobatics and hit the kill zone even while firing guns from both hands during a cartwheel.
"You look fucking ridiculous," she told herself. — Jonathan Maberry

Or, suppose you want to motivate your managers to ship products on time, so you conspicuously promote each manager whose product goes out the door on schedule. All goes as planned until the situation arises in which one of your managers has a project where the testers are reporting numerous problems. Because managers who have shipped products on time have been promoted, this manager thinks, I want that promotion so I need to ship this on time, but those bug reports are getting in the way. I know what I'll do! I'll put the testers on another project until the developers have a chance to catch up. — Gerald M. Weinberg

You need a boyfriend. Well sure, who doesn't need a boyfriend? But ealistically, those exotic creatures are hard to come by. At least a quality one. I go to an all- girls school, and meaning no disrespect to my sapphic sisters, but I have no interest in nding a romantic companion there. The rare boy creatures I do meet who aren't either related to me or who aren't gay are usually too at ached to their Xboxes to notice me, or their idea of how a teenage girl should look and act comes directly from the pages of Maxim magazine or from the tarty look of a video game character. — Rachel Cohn