Speakable Gaming Quotes & Sayings
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Top Speakable Gaming Quotes

The feeling of satiety, almost inseparable from large possessions, is a surer cause of misery than ungratified desires. — Benjamin Disraeli

My mother, Dorothy Watson, had met my father in a Greek class at Northwestern University. — James Cronin

There always had to be a survivor. Maybe this simply spoke to the optimism of the men writing those screenplays; even with an uncomfortable sci fi plot they had to subconsciously comfort themselves by thinking that at least a hundred people would survive.
Someone has to survive — Chris Dietzel

More minions!" he shouted. "Come to me!"
That couldn't be good. Another round of giant crocs and we'd be dead.
Why don't we get minions? I complained to Horus, but he didn't answer. — Rick Riordan

I have no doubt that there will continue to be bumps, some serious crises indeed in our relationship with China ... Neither membership in the WTO nor normalized trade relations with the United States will magically impose the rule of law on China or institute deep-seeded respect for human rights. But it certainly has potential to advance those purposes. — Daniel Patrick Moynihan

Conduct is three-fourths of our life and its largest concern. — Matthew Arnold

As a kid growing up, I put a lot of pressure on myself. — Jack Reynor

The gospel of grace is glad tidings of great joy to all people, not condemning, miserable, hopeless pills we can't swallow. — Paul Silway

I think it's in Malone Dies that Beckett's creature is in a kind of prison or hospital. As I recall, he is visited twice a day, slop brought in and slop taken out. He has a stub of a pencil, a bit of paper. And he asks questions, ten, sven, I don't remember, "Why am I here?" "What day is it?" The last one, no. 10 maybe, says "Number your answers." This is not just desperation and clinging to something called 'reason'--by his fingertips--that is humanity, shit-smeared, hopeless, and mad humanity--in the face of all denial. Our work is about that. My work. — Gerald Stern

What was his place? he wondered. Where was his world? He had sometimes stood on the riverbank and told himself: Deep down in the cold water is your world; a rock lashed to your feet is your clothing for that world. To enter it you need only to climb to the place above the rapids, where the pool is, where it is always calm, so it must be deep, and there bury yourself and leave a world that is not your own and find a garden, long fields already cleared and cribs already filled, a new place in which a weakness in a man is a matter for a word or chide, not a break through which the terrors of the world flow in. — John Ehle

This digital revolutionary still believes in most of the lovely deep ideals that energized our work so many years ago. At the core was a sweet faith in human nature. If we empowered individuals, we believed, more good than harm would result.
The way the internet has gone sour since then is truly perverse. The central faith of the web's early design has been superseded by a different faith in the centrality of imaginary entities epitomized by the idea that the internet as a whole is coming alive and turning into a superhuman creature.
The designs guided by this new, perverse kind of faith put people back in the shadows. The fad for anonymity has undone the great opening-of-everyone's-windows of the 1990s. While that reversal has empowered sadists to a degree, the worst effect is a degradation of ordinary people. — Jaron Lanier