John D. Carmack Quotes & Sayings
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Top John D. Carmack Quotes
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. — John Carmack
I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging. — John Carmack
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later. — John Carmack
Rocket science has been mythologized all out of proportion to its true difficulty. — John Carmack
It is not that uncommon for the cost of an abstraction to outweigh the benefit it delivers. Kill one today! — John Carmack
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC. — John Carmack
John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well. — Tim Willits
It's a good thing Doom 3 is selling very well ... — John Carmack
Programming in the abstract sense is what I really enjoy. I enjoy lots of different areas of it ... I'm taking a great deal of enjoyment writing device drivers for Linux. I could also be having a good time writing a database manager or something because there are always interesting problems. — John Carmack
You can prematurely optimize maintainability, flexibility, security, and robustness just like you can performance. — John Carmack
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game. — John Carmack
Sometimes, the elegant implementation is just a function. Not a method. Not a class. Not a framework. Just a function. — John Carmack
Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. — John Carmack
If you're willing to restrict the flexibility of your approach, you can almost always do something better — John Carmack
It is difficult to make good scalable use of a CPU like you can of a graphics card. You certainly don't want 'better or worse' physics or AI in your game — John Carmack
I've said before that I'm a remarkably unsentimental person. — John Carmack
I'd rather have a search engine or a compiler on a deserted island than a game. — John Carmack
Making one brilliant decision and a whole bunch of mediocre ones isn't as good as making a whole bunch of generally smart decisions throughout the whole process. — John Carmack
I recognize that I possess a very special intellect, but at the same time, I recognize that I'm lacking in a lot of areas. But being well-rounded is greatly overrated. — John Carmack
Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now. — John Carmack
I like to think I'm pretty good at what I do. — John Carmack
One of the big lessons of a big project is you don't want people that aren't really programmers programming, you'll suffer for it! — John Carmack
The speed of light sucks. — John Carmack
The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various "modern" C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion. — John Carmack
In the information age, the barriers [to entry into programming] just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers. — John Carmack
An interesting question: is it easier to motivate a learned individual that never does anything, or educate an ignorant individual that actually produces things? — John Carmack
Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way. I look back and think that I have done a lot of good work over the years, but I am much more excited about what the future holds. — John Carmack
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. — John Carmack
Low-level programming is good for the programmer's soul. — John Carmack
I really think, if anything, there is more evidence to show that the violent games reduce aggression and violence. There have actually been some studies about that, that it's cathartic. If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention. I think it's at worst neutral and potentially positive. — John Carmack
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. — John Carmack
It's nice to have a game that sells a million copies. — John Carmack