Quotes & Sayings About Experience Design
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Top Experience Design Quotes

Perhaps 25 to 50 years from now, I can design a piece of music, no so that it appeals to something common in millions of people, but I can design the music so that it's exactly right for you and only you at this particular moment for your particular experience, things that have happened to you over 20 years, to you're particular mental state right now. — Tod Machover

Our bodies and minds are the current manifestations of a transhuman heritage. We are the burgeoning borders of life, along with every other living thing. All the creatures through which we have unfolded still linger, however faintly, within the design of our being. The more we know of this, the richer the feeling and experience of personal ecology. — Richard J. Borden

Design must seduce, shape, and perhaps more importantly, evoke an emotional response. — April Greiman

The Democratic Leadership Council has named Senator Hillary Rodham Clinton to design a plan to help define an agenda to the Democratic party. Although Bill said today, in his experience, whenever Hillary enters the picture that's when the party ends — Jay Leno

Having empathy for customers and users is a powerful force. When we empathize, we enhance our ability to receive and process information.77 Empathy in design requires deliberate practice. We must design experiments and interaction opportunities to connect with our customers and users in meaningful ways and challenge our assumptions, preconceptions, and prejudices. We need to assume the role of an interested inquirer, trying to understand the challenges they experience. — Jez Humble

What people most need now is to apply their conversion skills to those things that are essential for their survival. They need to convert facts into logic, free will into purpose, conscience into decision. They need to convert historical experience into a design for a sane world. — Norman Cousins

It is general knowledge for anyone interested in color that subdued value, intensity and hue make for quieter, less adventuresome interiors. Stronger approaches need stronger knowledge, more experience and flair. — Van Day Truex

I have to experience the Nokia products. I'm a major contributor to the design and the quality of the devices. I have a lot of feedback to provide the teams on that. But also I have to carry competitive devices. You have to understand the competition. — Stephen Elop

The idea that you make an experience that requires a conversation in a public place is training for the fact that culture is collective. — Edwin Schlossberg

Technology is important to Art because it connects creativity with innovation and the spirit of inventiveness. Whether we are using technology to create our art, or to share our art, it challenges artists to explore new realms of aesthetic experience and cultural relevance. But, on the other hand, Art is important to Technology for the most important reason of all. Art gives Technology its humanity. And our humanity is the driving force behind every new technology we design and every product we manufacture. We are all makers. Without creativity, we don't make anything. If we don't make anything, we don't progress. — Kim Chestney

I am excited to partner with Aeropostale for my very own collection. It was a great experience to be able to work with them. Not only did I get to design an entire fashion line, but I got to do it at a great price point with quality clothes, both of which are very important to me. — Bethany Mota

We believe that the all-new ES 350 epitomizes Lexus' new design direction. Every element of this vehicle invites participation
both visual and tactile. Its design is something drivers will need to experience and not just observe. — Robert M. Carter

When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. That's because they were able to connect experiences they've had and synthesize new things. And the reason they were able to do that was that they've had more experiences or they have thought more about their experiences than other people ... Unfortunately, that's too rare a commodity. A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we will have. — Leander Kahney

A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren't really there to begin with. — Jesse James Garrett

The Bible, of course, gives us good and right teaching on everything from sex to parenting to money to morals. All good things. Wonderful things. God's design and desire for all of life. But our ability to walk in these truths with freedom and joy - and our church's ability to lead people into this ongoing, abundant-life experience for themselves - is dependent on something else: an accurate and deep understanding of the gospel. That is our Mississippi. Without a proper understanding of the gospel, people will miss the big biblical picture and all the joyful freedom that comes from living it. They will run from God in shame at their failures instead of running toward Him because of His mercy and grace. — Matt Chandler

Every day as I wave to my children when I drop them off at school, or let one of them have a new experience - like crossing the street without holding my hand - I experience the struggle between love and non-attachment. It is hard to bear - the extreme love of one's child and the thought that ultimately the child belongs to the world. There is this horrible design flaw - children are supposed to grow up and away from you; and one of you will die first. — Sarah Ruhl

The two most important things about people on a revolutionary team are their ability and passion. Their educational level or work experience is meaningless
most of the engineers who did ground-breaking work of the Macintosh design didn't even graduate from college. — Guy Kawasaki

Most business models have focused on self interest instead of user experience. Those are the kinds of problems we solve to solve. — Tim Cook

If you don't have experience sewing, start with that, because that will inform what you are able to design. — Tim Gunn

Even after a peak parenting experience, children never transition to a fully self-tuning physiology. Adults remain social animals: they continue to require a source of stabilization outside themselves. That open-loop design means that in some important ways, people cannot be stable on their own - not should or shouldn't be, but can't be. This prospect is disconcerting to many, especially in a society that prizes individuality as ours does. Total self-sufficiency turns out to be a daydream whose bubble is burst by the sharp edge of the limbic brain. Stability means finding people who regulate you well and staying near them. (86) — Thomas Lewis

The tech-spec story One structure for stories that prescribe is a technical specification story, which is used when preparing to turn over a user experience design for a detailed specification. A tech-spec story is not a complete technical specification, but it lays the groundwork for a design, collecting information from many sources, just as personas collect information about people into a — Whitney Quesenbery

User experience is everything. It always has been, but it's undervalued and underinvested in. If you don't know user-centered design, study it. Hire people who know it. Obsess over it. Live and breathe it. Get your whole company on board. — Evan Williams

We may seem to forget a person, a place, a state of being, a past life, but meanwhile what we are doing is selecting new actors, seeking the closest reproduction to the friend, the lover, the husband we are trying to forget, in order to re-enact the drama with understudies. And one day we open our eyes and there we are, repeating the same story. How could it be otherwise? The design comes from within us. It is internal. It is what the old mystics described as karma, repeated until the spiritual or emotional experience was understood, liquidated, achieved. — Anais Nin

What I learned from my years in Silicon Valley is that design can have a primary role in how a business is shaped, how a company can be design-driven. In my experience of large industry in Europe, that knowledge has been lost. — Yves Behar

The pot-thrower in the hut behind the shop, hands and forearms slick with clay, dreaming, yes, of the years in which a life took shape, when each press of a fingertip sent a deep track across a once smooth surface, changing the future, reshaping the past, and was this not as much chance as design? For all that intent could score a path, that the ripples sent up and down and outward could be surmised by decades of experience, was the outcome ever truly predictable? — Steven Erikson

The user experience design of a product essentially lies between the intentions of the product and the characteristics of your user. — David Kadavy

The secret of DNA's success is that it carries information like that of a computer program, but far more advanced. Since experience shows that intelligence is the only presently acting cause of information, we can infer that intelligence is the best explanation for the information in DNA. — Jonathan Wells

Design is about crafting an experience that is unfamiliar enough to feel novel, yet familiar enough to instill confidence. — John Maeda

In the beginning I was really, really lean. For the longest time I did it all. I played every hat. I was in the factory, doing the graphic design, the photography, the selling - literally everything. I saved money doing what I could myself. It was hard but I learned. I learned that nobody's better than you to get your business off the ground. The experience you get is priceless. — Lori Greiner

Food is one part of the experience. And it has to be somewhere between 50 to 60 percent of the dining experience. But the rest counts as well: The mood, the atmosphere, the music, the feeling, the design, the harmony between what you have on the plate and what surrounds the plate. — Alain Ducasse

We have always thought about design as being so much more than just the way something looks. It's the whole thing: the way something works on so many different levels. Ultimately, of course, design defines so much of our experience. — Jonathan Ive

Freedom as a given seems the very antithesis of death. While we dread death, we generally consider freedom to be unequivocally positive. Has not the history of Western civilization been punctuated with yearnings for freedom, even driven by it? Yet freedom from an existential perspective is bonded to anxiety in asserting that, contrary to everyday experience, we do not enter into, and ultimately leave, a well-structured universe with an eternal grand design. Freedom means that one is responsible for one's own choices, actions, one's own life situation. Though the word responsible may be used in a variety of ways, I prefer Sartre's definition: to be responsible is to "be the author of," each of us being thus the author of his or her own life design. We are free to be anything but unfree: we are, Sartre would say, condemned to freedom. — Irvin D. Yalom

The spiritual path has no negative emotions and we are spiritual beings having human experience. The experiences need courage to complete the cleansing process. It defines the design that conforms to the external definitions of what we are. — Robert Jordan

One of the criticisms we get is, 'Does the world need more plastic crap?' But you have to look beyond the plastic crap, to the design, to the experience, to the empowering nature of the MakerBot and the community. — Bre Pettis

'LaFerrari' means 'the Ferrari.' The excellence. In this car, we put everything we are able to do. Our extreme technology, extreme experience, extreme capability. And this has been the first Ferrari totally designed in our design center. — Luca Cordero Di Montezemolo

A good designer must rely on experience, on precise, logic thinking; and on pedantic exactness. No magic will do. — Niklaus Wirth

The better and longer way is to describe the experience I want the users to have. That means describing the users' world and how my design fits in. — Giles Colborne

Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out. — John Sculley

The results of life are uncalculated and uncalculable. The years teach much which the days never know. The persons who compose our company, converse, and come and go, and design and execute many things, and somewhat comes of it all, but an unlooked for result. The individual is always mistaken. He designed many things, and drew in other persons as coadjutors, quarrelled with some or all, blundered much, and something is done; all are a little advanced, but the individual is always mistaken. It turns out somewhat new, and very unlike what he promised himself. — Ralph Waldo Emerson

If change is what you're after, unify your broadcast and quit muddying up the signals with thoughts that contradict your preferences. The experience of happiness, love and abundance is actually the default Life design. It's already available. You just need to clean out the debris that's blocking your view. — Debbianne DeRose

The more you watch users carefully and listen to them articulate their intentions, motivations, and thought processes, the more you realize that their individual reactions to Web pages are based on so many variables that attempts to describe users in terms of one-dimensional likes and dislikes are futile and counter-productive. Good design, on the other hand, takes this complexity into account. — Steve Krug

Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design. — Nathan Shedroff

If a product feature or user design experience isn't achieving virility, it's wrong, plain and simple. In the old days, the product team would come up with something, and the marketing team had to figure out how to sell it to the public, either by educating them or using old-fashioned — Jose Casanova

Fear is present when we forget that we are a part of God's divine design. Learning to experience authentic love means abandoning ego's insistence that you have much to fear and that you are in an unfriendly world. You can make the decision to be free from fear and doubt and return to the brilliant light of love that is always with you. — Wayne Dyer

Collectively with my design team we spent time working on the feel, fit and style to ensure the product is not only something I would wear but one which I would be proud to put my name to. I always want to challenge myself and this was such a rewarding experience for me. I'm very happy with the end result and I hope H&M's male customers will be as excited as I am. — David Beckham

Typography is two-dimensional architecture, based on experience and imagination, and guided by rules and readability. — Hermann Zapf

The book recounts stories from my half-century of experience in the world of architecture and my journey of discovery of the importance of considering humans and nature as part of any project. It's illustrated with my own watercolors I hope it will inspire the next generation of architects to design places we can all enjoy. — Sim Van Der Ryn

From testimonials and personal experience we have enough information to conclude that IT'S POSSIBLE TO DESIGN AND LIVE AN EXTRAORDINARY LIFE — Jim Rohn

Thus it is that our faith and trust in our Heavenly Father, so far as this mortal experience is concerned, consists not simply of faith and gladness that He exists, but is also a faith and trust that, if we are humble, He will tutor us, aiding our acquisition of needed attributes and experiences while we are in mortality. We trust not only the Designer but also His design of life itself, including our portion thereof! — Neal A. Maxwell

The urgency for reducing climate emissions is too great. We must take our collective experience and use it toward making green design a part of all design. — Ian Shapiro

Optimal design delivers information in ways that are useful, beautiful and improve the experience of all involved: audience, client and designer. — Maggie Macnab

Bankruptocracy is as much a European predicament as it is an American 'invention.' The difference between the experience of the two continents is that at least Americans did not have to labour under the enormous design faults of the eurozone. — Yanis Varoufakis

The contemporary design argument does not rest, however, on gaps in our knowledge but rather on the growth in our knowledge due to the revolution in molecular biology. Information theory has taught us that nature exhibits two types of order. The first type is produced by natural causes-shiny crystals, hexagonal patterns in oil, whirlpools in the bathtub. But the second type-the complex structure of the DNA molecule-is not produced by any natural processes known to experience. — Nancy Pearcey

A lot of what we are doing is getting design out of the way. — Jonathan Ive

I was very much inspired by the things that I'd seen and done in politics, but I was also desperate for a complete departure from the reality of my political experience. 'It's Classified' and my previous book 'Eighteen Acres' are both works of fiction, but if they do seem realistic, it's by design. — Nicolle Wallace

When I design buildings, I think of the overall composition, much as the parts of a body would fit together. On top of that, I think about how people will approach the building and experience that space. — Tadao Ando

If you want a great site, you've got to test. After you've worked on a site for even a few weeks, you can't see it freshly anymore. You know too much. The only way to find out if it really works is to test it. — Steve Krug

We are reviewing our experience to enable us to respond to the cultural challenge: to help countries, communities and individuals interpret universal principles, translate them into culturally sensitive terms and design programmes based on them, programmes that people can really feel are their own. — Thoraya Obaid

God designs that those whom He sanctifies ... shall tarry awhile in this present evil world, that their own experience of temptations may teach them how great the deliverance is, which God has wrought for them. — David Brainerd

Good design allows things to operate more efficiently, smoothly, and comfortably for the user. That's the real source of advantage. Businesses have started to understand this, so good design will become the price of entry ... Customers appreciate good design. While they can't necessarily point out what specifically makes it good, they know it feels better. There's a visceral connection. They are willing to pay for it, if you give them a great experience. — James P Hackett

Gary Klein is a renowned and expert researcher on decision-making and cites the following aspects that experts have the ability to see which novices do not.196 1. Experts see patterns that novices do not detect. 2. Experts see anomalies - events that did not happen. 3. Experts see the big picture (situational awareness). 4. Experts create opportunities and improvisations. 5. Experts have the ability to predict future events using their previous experiences. 6. Experts see differences too small for novices to detect. 7. Experts know their own limitations. With an understanding of the differences between the experienced and the novice, we can begin to design a plan to overcome the shortfalls. Fortunately, understanding that it isn't a "matter of intelligence, but a matter of experience" means that we can systematically set about gaining the experience necessary. — Patrick Van Horne

The whole experience co-curating the Biennial was a learning experience. The Suburban and The Poor Farm are not institutions. They are not by design, organized around power structures. Because I am someone who thrives on delineating context, seeing up close the inner workings of the museum was not wasted on me. — Michelle Grabner

It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience's role in it will be. — Edwin Schlossberg

When all the words have been written, and all the phrases have been spoken, the great mystery of life will still remain. We may map the terrains of our lives, measure the farthest reaches of the universe, but no amount of searching will ever reveal for certain whether we are all children of chance or part of a great design. And who among us would have it otherwise? Who would wish to take the mystery out of the experience of looking into a newborn infant's eyes? — Kent Nerburn

Lurking behind this connecting silence is a brooding suspicion over the extent to which the perceptual user-preferences of the human animal limit and distort its experience of reality, and the consequently unreliable nature of much of its thought. Poetry is the means by which we correct the main tool of that thought, language, for its anthropic distortions: it is language's self-corrective function, and everywhere challenges our Adamite inheritance - the catastrophic, fragmenting design of our conceptualizing machinery - through the insistence on a counterbalancing project, that of lyric unity. — Don Paterson

Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things-products, websites, services-to convey whatever personality and emotions are desired. — Donald A. Norman

Design needs to be plugged into human behavior. Design dissolves in behavior. — Naoto Fukasawa

Every human soul is different. We are all shaped by both experience and design, by callings and the way our gifts mold our inner lives. Every soul has a bent, a drift, a way it wants to go. And when hard times come and the inner person writhes in torment, the soul reaches for what it thinks is anesthesia, for something to medicate the pain. — Stephen Mansfield

Molecular machines display a key signature or hallmark of design, namely, irreducible complexity. In all irreducibly complex systems in which the cause of the system is known by experience or observation, intelligent design or engineering played a role in the origin of the system ... We find such systems within living organisms. — Scott A. Minnich

From the beginning, of course, I had known that the pure forcefulness of my argument would not penetrate deep enough to effect any change. It almost never does. It's never worked for me when I've been in therapy. Only when one feels an insight in one's bones does one own it. Only then can one act on it and change. Pop psychologists forever talk about "responsibility assumption," but it's all words: it is extraordinarily hard, even terrifying, to own the insight that you and only you construct your own life design. Thus, the problem in therapy is always how to move from an ineffectual intellectual appreciation of a truth about oneself to some emotional experience of it. It is only when therapy enlists deep emotions that it becomes a powerful force for change. And powerlessness was — Irvin D. Yalom

Too many companies believe that all they must do is provide a 'neat' technology or some 'cool' product or, sometimes, just good, solid engineering. Nope. All of those are desirable (and solid engineering is a must), but there is much more to a successful product than that: understanding how the product is to be used, design, engineering, positioning, marketing, branding-all matter. It requires designing the Total User Experience. — Donald A. Norman

Design is based upon resolving how someone is going to use something. Great design is describing the very best experience for them, then moving towards that ideal. — Alan Moore

the Apple Stores' sleek minimalist design and close control over the consumer experience, the omnipresent advertising campaigns, the price positioning as a maker of premium goods, and the lingering nimbus of Steve Jobs's personal charisma all contribute to a perception that Apple offers products so good as to constitute a category of their own. — Peter Thiel

Good design to me is both appearance and functionality together. It's the experience that makes it good design. — Michael Graves

Experience finds few of the scenes that lively hope designs. — George Crabbe

There comes a point when you realize that these things, these brands, aren't "enough." Having more or better or best doesn't provide you with a lasting sense of having more or being better or being best. It's a rather fleeting experience, this romantic attachment to brands, and I find that if I'm not careful, the search for having more or better or best is a precarious journey into the infinite. When you depend on finite objects-or brands-to provide you with a long-term sense of self or love or pride or achievement, you start yourself out on a path with no end. No object, no product, and no brand can provide you with ultimate, infinite satisfaction. — Debbie Millman

Most clients expect experience design to be a discrete activity, solving all their problems with a single functional specification or a single research study. It must be an ongoing effort, a process of continually learning about users, responding to their behaviors, and evolving the product or service. — Dan Brown

You can have an art experience in front of a Rembrandt ... or in front of a piece of graphic design. — Stefan Sagmeister

Why do we read with greed? (Or play, or design, etc.?) We want to fill our minds with knowledge the way others want to fill their bellies with food. Information replaces confusion, which many of us experience in interactions with others. It is a place to focus, apart from all the external stimuli in our homes, schools, shops, etc. It is completely within our control how much we want to let in, unlike dealing with people, who are unpredictable and uncontrollable. (Even those of us who are in our own bubble, who don't read or seem to look outward much, may have a rich internal world and not yet have such a need to connect.) — Rudy Simone

We are, as a culture and as a specias, in the midst of a great awakening, remembering that there is a nature of things, an inherent, Divine design. The more aware of and in alignment with that design we can become, the more we will experience the deep desires of our hearts and souls, and perhaps, together, we can truly create a world that works for everyone. — Jeffrey R. Anderson

I think it's more accurate to think of aesthetics as a key ingredient in a recipe, as opposed to the icing on the cake. — Stephen P. Anderson

A prototype is a representative model or simulation of the final system. Unlike requirements documents and wireframes, prototypes go further than show and tell and actually let you experience the design. — Todd Zaki Warfel

If I might offer any apology for so exaggerated a fiction as the Barnacles and the Circumlocution Office, I would seek it in the common experience of an Englishman, without presuming to mention the unimportant fact of my having done that violence to good manners, in the days of a Russian war, and of a Court of Inquiry at Chelsea. If I might make so bold as to defend that extravagant conception, Mr Merdle, I would hint that it originated after the Railroad-share epoch, in the times of a certain Irish bank, and of one or two other equally laudable enterprises. If I were to plead anything in mitigation of the preposterous fancy that a bad design will sometimes claim to be a good and an expressly religious design, it would be the curious coincidence that it has been brought to its climax in these pages, in the days of the public examination of late Directors of a Royal British Bank. — Charles Dickens

The word which is best said came nearest to not being spoken at all, for it is cousin to a deed which the speaker could have better done. Nay, almost it must have taken the place of a deed by some urgent necessity, even by some misfortune, so that the truest writer will be some captive knight, after all. And perhaps the fates had such a design, when, having stored Raleigh so richly with the substance of life and experience, they made him a fast prisoner, and compelled him to make his words his deeds, and transfer to his expression the emphasis and sincerity of his action. — Henry David Thoreau

What many refer to as intuition, then, is not the untaught or unteachable but instead is a learned understanding and respect of process, molded by experience and refined over a great deal of time and practice. — Jon Kolko

You can't teach anyone. You can't tell anyone. That's the thing you have to sit down and experience in order for it to mean anything. You can't intellectualize it. It's like why movies are cool. It's a combination of pictures and design and acting and music can create an experience that is outside of the experience that you can actually have in reality, which gets to my motion picture philosophy. People are like, 'aren't you trying to make the movies as real as you can?' — Zack Snyder

I knew a lot about product design before coming to Apple, but I didn't understand a lot about consumer experience design, which is really Apple's forte. — Tony Fadell

as quickly as we can have a spiritual experience through doing good, our motives can shift in an instant. Sometimes our motives get shaped in directions that were not the original design. Am I loving people, or am I loving the idea of doing good? Do I desire the best for each person I come in contact with, or do I desire to feel the best about myself for the good I am doing? — Jeff Shinabarger

The best way to learn the value of good interface design is to use lots of interfaces - some good, some bad. Experience will teach you what works and what doesn't. Never assume that a painful interface is "just the way it is." Fix it, or wrap it in — Marijn Haverbeke

I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. — Hideo Kojima