Design Issues Quotes & Sayings
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Top Design Issues Quotes

I'm far from being reclusive. I have 30- or 40-year friendships that I prefer to meeting new people. I go to an occasional party, but just because I don't go to a lot of events, and I'm not out in public all the time doesn't mean I'm anti-social or a recluse. — Kirk Kerkorian

There is no one-size-fits-all solution to the challenges facing our cities or to the housing crisis, but the two issues need to be considered together. From an urban design and planning point of view, the well-connected open city is a powerful paradigm and an engine for integration and inclusivity. — Richard Rogers

I can think of no wiser financial investment than in self-knowledge. It is the path to freedom, at many levels. By sorting through painful past experiences, irrational beliefs, and unacknowledged fears, people can become free of these chains and find healthier ways of coping than making money and consuming things. — Tim Kasser

You have to revisit anyway The fact is that everyone has scalability issues, no one can deal with their service going from zero to a few million users without revisiting almost every aspect of their design and architecture. -Dare Obasanjo, Microsoft — Jason Fried

What more does one ask of life, really, but to stagger from moment to moment with a reason to wake and wait for the next reason to wake? — Gregory Maguire

High heels were invented by a woman who had been kissed on the forehead. — Christopher Morley

The tragic effects of terrorism have forced the new-construction industry to re-evaluate traditional methods of fire protection in commercial infrastructures. That includes everything from building codes, to structural design issues and the less durable fireproofing materials currently specified for commercial steel structures. — Craig Scott

While any software system introduces some kind of formalization of the world, HCI (like AI) deals with formalizations of human cognition and activity. These are the issues that have lay at the heart of philosophical debate for centuries. In some ways, it would be hard to imagine a more philosophical enterprise. — Paul Dourish

Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are.
As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea. It drives managers crazy. Managers want to see progress: designers seem to be going backward when they are given a precise problem and instead of getting to work, they ignore it and generate new issues to consider, new directions to explore. And not just one, but many. — Don Norman

When some tech or design issues comes up, it annoys me but I recognize that tech and design are part of being a professional writer, so I embrace the suck for the greater good. — Mike Cernovich

Kids today aren't listening to music audio-only. They're picking up a CD and looking at the lyric sheet and wondering why the pictures aren't moving around. Who wants to do that? It's like Bam Bam Flintstone hanging with the dinosaurs vs. Elroy Jetson who's flying around space. If I'm a kid, I wanna be kicking it with Elroy. — Will.i.am

Design that moves others comes from issues that move you. — Jennifer Morla

James Russell offers a timely and compelling blueprint for a realistic transformation of America's energy consumption by refusing to fall victim to conventional thinking. Accessible?pragmatic even?Russell's proposals speak to goals on the immediate horizon and underscore the role that intelligent design can play now in America. On a longer horizon, his analysis points to a range of issues about land use, transportation, and coordination of public and private investments to which the design professions have an enormous contribution to make. Here design and policy find common ground. — Barry Bergdoll

Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design. — Nathan Shedroff

Watch for coupling that's too tight. "Coupling" refers to how tight the connection is between two classes. In general, the looser the connection, the better. Several general guidelines flow from this concept: Minimize accessibility of classes and members. Avoid friend classes, because they're tightly coupled. Make data private rather than protected in a base class to make derived classes less tightly coupled to the base class. Avoid exposing member data in a class's public interface. Be wary of semantic violations of encapsulation. Observe the "Law of Demeter" (discussed in Design and Implementation Issues of this chapter). Coupling goes hand in glove with abstraction and encapsulation. Tight coupling occurs when an abstraction is leaky, or when encapsulation is broken. — Steve McConnell

Socialism is socialism. Government run enterprises are just as inept under democratic governments as they are under autocratic governments. — Thomas J. DiLorenzo

Is it too late to prevent us from self-destructing? No, for we have the capacity to design our own future, to take a lesson from living things around us and bring our values and actions in line with ecological necessity. But we must first realize that ecological and social and economic issues are all deeply intertwined. There can be no solution to one without a solution to the others. — Jean-Michel Cousteau

For nothing is so pleasant to men as talking of other people's business, especially under the influence of affection or hatred, which often almost entirely blinds us to the truth. — Gregory Of Nazianzus

Would the potential attraction to Mormonism by simply having a Mormon in the White House threaten traditional Christianity by leading more Americans to a church that some Christians believe misleadingly calls itself Christian, is an active missionary church, and a dangerous cult? — Rick Santorum

You do design because you feel it inside; you have a moral issue to spread quality in our environment. — Massimo Vignelli

The argument is not between adding features and simplicity, between adding capability and usability. The real issue is about design: designing things that have the power required for the job while maintaining understandabili ty, the feeling of control, and the pleasure of accomplishment. — Donald A. Norman

The issue is not whether there are horrible cases where the penalty seems "right". The real question is whether we will ever design a capital system that reaches only the "right" cases, without dragging in the wrong cases, cases of innocence or cases where death is not proportionate punishment. Slowly, even reluctantly, I have realized the answer to that question is no- we will never get it right. — Scott Turow

Our mother died when I was two, so I never felt her absence. She was a Graham from Montgomery; Atticus met her when he was first elected to the state legislature. He was middle-aged then, she was fifteen years his junior. Jem was the product of their first year of marriage; four years later I was born, and two years later our mother died from a sudden heart attack. They said it ran in her family. I did not miss her, but I think Jem did. He remembered her clearly, and sometimes in the middle of a game he would sigh at length, then go off and play by himself behind the car-house. When he was like that, I knew better than to bother him. — Harper Lee

Trilateralists look forward to a pseudo postnational age in which social, economic, and political values originating in the trilatleral regions are transformed into universal values. Expanding networks of like-minded governmental officials, businessmen, and technocrats - elite products of Western civilization - are to carry out national and international policy formation. Functionally specific institutions with 'more technical focus, and lesser public awareness' [italics mine] are best suited for addressing international issues in the trilateral model. Trilateralists call this decision making process 'piecemeal functionalism.' No comprehensive blueprints would be proposed and debated, but bit and bit the overall trilateral design would take shape. Its 'functional' components are to be adopted in more or less piecemeal fashion, lessening the chance people will grasp the overall scheme and organize resistance. — Holly Sklar

Alberto Alessi had asked a dozen architects to design a sterling silver tea service - with a teapot, a coffee pot, sugar, creamer, a spoon, and a tray. Our brief was that it didn't matter if it didn't work and cost wasn't the issue. It was a promotional project, not a commercial enterprise, and was going to be showcased in museums. And the coffee and tea piazza, as mine was called, received a great response. It was wonderful to walk into the Whitney museum and see all these objects on the first floor. — Michael Graves

It is a fact that, in the West, we live in a capitalist society, but that does not mean that we cannot be guided by the idea of a social conscience in our work. Yes, fashion design requires consumers to consume, but we can do our bit for society by running our companies in a socially responsible way, and by creating products that promote respect for social and environmental issues. There is also the possibility for power and influence to be a force for change. — Giorgio Armani

You know, even when the material wasn't so good, I've gotten to work with the greats, and I've always given it my best shot. I'm satisfied with my work. I could stop tomorrow, and if Bright Young Things was my last role, I could say I tidied it up with dignity. — Dan Aykroyd

But to return to your question, Vidanric's tendency to keep his own counsel ought to be reassuring as far as people hopping out with embarrassing words are concerned. If I were you
and I know it's so much easier to give advice than to follow it
I'd sit down with him, when no one else is at hand, and talk it out."
Just the thought of seeking him out for a private talk made me shudder. "I'd rather walk down the mountain in shoes full of snails."
It was Nee's turn to shudder. "Life! I'd rather do almost anything than that
— Sherwood Smith

While most people can talk rationally about kernel design and portability, the issue of free-ness is 100% emotional. — Andrew S. Tanenbaum

The key utility measure is user happiness. Speed of response and the size of the index are factors in user happiness. It seems reasonable to assume that relevance of results is the most important factor: blindingly fast, useless answers do not make a user happy. However, user perceptions do not always coincide with system designers' notions of quality. For example, user happiness commonly depends very strongly on user interface design issues, including the layout, clarity, and responsiveness of the user interface, which are independent of the quality of the results returned. — Christopher D. Manning

I'm not a believer in putting designers off in an ivory tower. They need to have a voice at the table so they can identify where and why design can make a difference. We also need to understand the business issues. If we don't make our numbers this quarter, we don't earn the right to do something cool the next time. — Chuck Jones

A man always assumes that others are as virtuous as himself — Orson Scott Card

I think I have between twenty and thirty commercials playing at present. — Thayer David

The most important part of design is finding all the issues to be resolved. The rest are details — Soumeet Lanka