Best Rpg Game Quotes & Sayings
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Top Best Rpg Game Quotes
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives. — Alexei Maxim Russell
Sometimes everything you know in the world turns out to be a lie. But at the end of the day the lie isn't what matters, it's what you do after you tell it. If you work hard enough you can make it true. — Hope Estheim
No gaming outside of the venue without a sanctioned game master. — Leah Rae Miller
Imagine what I could have done in ten years. I could have learned to speak Japanese. I could have played every RPG video game ever created, and if I spoke Japanese I could have played the foreign ones too! Man, I could have built a spaceship in my backyard and flew it to the moon and back, if I wanted. — Kevin James Breaux
Most of the people you see going to work today are LARPing (live-action role playing) an incredibly boring RPG (role-playing game) called "professionalism" that requires them to alter their vocabulary, posture, eating habits, facial expressions
every detail all the way down to what they allow themselves to find funny. — Cory Doctorow
The heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out! — Tetsuya Nomura
Send anyone claiming that their RPG activity is an art form my way, and I'll gladly stick a pin in their head and deflate it just to have the satisfaction of the popping sound that makes.
One might play a game artfully, but that makes neither the game nor its play art. — Gary Gygax
A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices. — Rob Manuel
The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game. — Yuji Horii