Best Gamers Quotes & Sayings
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Top Best Gamers Quotes

Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives. — Alexei Maxim Russell

In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.' — Satoru Iwata

The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more 'rested' when you resume playing, a mode that temporarily speeds up your leveling. — Clive Thompson

Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned. — Scott Rogers

Think of it! An opportunity to remake the world! An opportunity to create a steam-driven utopia! To re-educate humanity to despise violence. And what do they do, those incompetents? They opt for the pretty clothes and the empire-mad European imperialist culture of the 19th century. Damn those fools. Those geeks, arrogant, myopic, ivory tower board gamers. Damn them. — Richard Ellis Preston Jr.

Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around. — Jane McGonigal

Mika: Sometimes I just feel like you don't want to be like this with me.
Letti: Like what with you? You have no idea how much I want to be with you Mika.
Mika: So, why don't I feel it?
Letti: :( What do you want me to do? You want me to tell everyone online that I'm with you? You want everyone to know how much I love you?
Mika: I don't care about what people know, I just care about you. I want you in my life now and in the future, but how can I continue if you don't even "belong" to me... — Shanice Williams

Gamers should be able to take the experience with them in their living rooms, on the go, when they travel
wherever they are and whenever they want to play. It should be the same software and the same experience, — Hideo Kojima

Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe. — Hideo Kojima

I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.' — Tim Schafer

No matter what I did, I was hurting someone. There was a constant battle of emotions going on inside my head, but even though I still cared about Tom all I wanted, all I needed, was Mika. — Shanice Williams

Maybe there are people who are gamers who haven't seen movies I have made, or the movies I have made have made no impression on them at all. — Kevin Spacey

I don't just write a script, and then someone takes it away and builds a game. I am continually getting input in order to create a big suspension field to hold the gameplay together so that the gamers aren't doing arbitrary tasks, so that they are doing things that seem meaningful. — Marc Laidlaw

The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax. — Marc Laidlaw

When I started to mention to people who know about such things, 'I'm doing this game, 'Portal 2', they got very excited, suddenly. More excited than anything I've ever done before, weirdly. Gamers are incredibly enthusiastic about the stuff they love. — Stephen Merchant

I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. — Hideo Kojima

It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you're not playing games. — Jane McGonigal

MISSION ONE ACCOMPLISHED. The next challenge was bringing in online gamers to join him on his crusade. How was he going to convince online gamers to leave the privacy of their virtual world to work with others in the real world?
Harry Doubt — Anne-Rae Vasquez

Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. — Warren Spector

The simple fact is that code quality tends to improve as you move between platforms ... non-obvious bugs on Windows become VERY obvious in the Linux port and vice versa, and thus get fixed. So even the Windows gamers will win in all of this. — Ryan C. Gordon

Accessibility is key. MMOs are great for traditional gamers who have a lot of time to become immersed in a world, but the mass market wants things bite-sized. — Craig Sherman

Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself. — Rob Manuel

I started making music that I loved and was passionate and excited about, but it was really cool when I started touring to realize it's an extremely diverse group of people who come out. In the front row, I'll have everyone from a little girl in a frilly tutu, to rockers and gamers and older couples. I love it that it's just everybody. — Lindsey Stirling

When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online. — Jane McGonigal

Women in the online gaming community have been harassed, threatened, and driven out. Anita Sarkeesian, a feminist media critic who documented such incidents, received support for her work, but also, in the words of a journalist, 'another wave of really aggressive, you know, violent personal threats, her accounts attempted to be hacked. And one man in Ontario took the step of making an online video game where you could punch Anita's image on the screen. And if you punched it multiple times, bruises and cuts would appear on her image.' The difference between these online gamers and the Taliban men who, last October, tried to murder fourteen-year-old Malala Yousafzai for speaking out about the right of Pakistani women to education is one of degree. Both are trying to silence and punish women for claiming voice, power, and the right to participate. Welcome to Manistan. — Rebecca Solnit

Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate! — Sid Meier

Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers. — Sid Meier

What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists? — Jane McGonigal

Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before. — Warren Spector

The difference between the quest for the Holy Grail and someone saying 'bring me a cup' is the flavor text and the number of stops involved. — Bryan Fields

Trying to attract another underserved audience group - females - brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives - core gamers hate being unable to die. — Jeff Ryan